[4:14:34 PM] Brett: lemme tell u waht happens when u raise to some stupid size
[4:14:50 PM] Brett: 1/3 of the turns are bad
[4:14:59 PM] Brett: and then u hvve the 4nl OH GAWD WHAT NOW
[4:16:41 PM] Brett: all this shit coulda been avoided
[4:16:48 PM] Brett: if the $#*&($#& had lead the flop
[4:16:50 PM] (FTR) Stacks: by leading, yes.
[4:16:52 PM] Brett: which is the wtf obvious play to make
[4:17:06 PM] (FTR) Stacks: very
[4:17:48 PM] (FTR) Stacks: I see what you are saying though with 15 bad turn cards.
[4:17:55 PM] Brett: either shove now
[4:17:59 PM] Brett: or get it in on a safe turn
[4:18:04 PM] (FTR) Stacks: So you are calling, then leading any not shitty turn?
[4:18:08 PM] Brett: yes
[4:18:09 PM] Brett: for pot
[4:18:12 PM] Brett: or slightly over pot
[4:18:17 PM] Brett: depends on how many fuckers call
[4:18:18 PM] (FTR) Stacks: whether it's just CO or others?
[4:18:24 PM] Brett: yes
[4:18:26 PM] (FTR) Stacks: gotcha
[4:18:40 PM] Brett: am leadiing every non shitty turn
[4:18:45 PM] Brett: and c/evaluating every shitty turn
[4:19:18 PM] (FTR) Stacks: yeah essentially you don't really want to raise smallish, giving UTG odds to call, then on 15 turn cards have to be in a shitty situation OOP. When you can call, and still force them to make mistakes on good turn cards when they then peel without the odds to do so.


take notes.